// Copyright Epic Games, Inc. All Rights Reserved.

#include "EasyKitThread.h"
#include <EKThreadManager.h>

#define LOCTEXT_NAMESPACE "FEasyKitThreadModule"

void FEasyKitThreadModule::StartupModule()
{
	// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}

void FEasyKitThreadModule::ShutdownModule()
{
	// This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading,
	// we call this function before unloading the module.
	GEKThread::Destruct();
}

#undef LOCTEXT_NAMESPACE
	
IMPLEMENT_MODULE(FEasyKitThreadModule, EasyKitThread)